_gaq.push(['_trackPageview']); (function() { var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true; ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js'; (document.getElementsByTagName('head')[0] || document.getElementsByTagName('body')[0]).appendChild(ga); })();
Silk Mermaid > Category:Mechanical

Digigrade leg extensions

Posted by Allen | Art and design, Mechanical | Saturday 25 April 2009 10:38 pm
Digigrade leg extensions

At last I have finished designing my digigrade leg extensions and am now selling them to costumers, performers, and actors at Kim Graham Studios. Here is a good shot of the finished satyr version, with split hooves. These leg extensions make the wearer 14 inches taller, which makes me 6′ 7″ — and a real crowdstopper!

This one-minute Digilegs video demo on YouTube shows just how naturally they move. The hooves slide on springs; the movement constantly hides the foot mechanism and gives the wonderful impression of an additional ankle joint.

For Steamcon, a steampunk convention in Seattle (October 23-25, 2009), I’m already planning a “steam-powered” version with gears and moving parts. A Jules Verne mechanical satyr — it will be so cool!

If you have questions, please contact me at kimsculptor (at) gmail (dot) com.

Fin mechanism prototype

Posted by Allen | Mechanical | Thursday 1 January 2009 7:53 pm
Fin mechanism prototype

It is time to revisit the mechanism that will move the fins. My primary reason for building this particular project was to learn mechanical movements. After I finished sculpting, I set aside a week to really figure this out.
The objective is a caterpillar motion, with a change in speed, that varies between a small flutter and a large sweeping motion, and these two motions cannot be synched. My engineering friends Kim Hall, Paul Illian, Pasha Amigud, and Bill Jeswine offered abundant suggestions. We began with frantic scribbling on napkins and available paper, accentuated with lots of hand movements and shuffling through the Grainger Catalog.
The next step was to build a super-rough prototype from available steel, bolts, screws, wood, glue, baling wire, and PVC. Have a look at it after the jump.

(more…)